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game is slowdown  XML
Forum Index » Technical issues
Author Message

Joined: 15/10/2012 09:51:04
Messages: 179

2 days ago fights with AI or players been too slowly. Is appear after setup CS:GO.
In "Play vs. CPU" time slowly, but in fight vs. real player time is faster then normaly. My enemy says what fight running with normal speed.
Fall in knockdown slowly too, but replay in end round - with normal speed. Boxer body partially penetrating into other boxer on close distance and often lost balance and fall.
Recorded fight running is too fast.
I think is problem with rendering, some other games before no running with message error initializing DirectX, but now they running.

And tonight after update whe i 2 time press "Play vs. CPU", i got error message:

at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at com.jme.util.geom.BufferUtils.createByteBuffer(BufferUtils.java:850)
at com.jme.util.TextureManager.loadImage(TextureManager.java:684)
at com.jme.util.TextureManager.loadTexture(TextureManager.java:441)
at com.jme.util.TextureManager.loadTexture(TextureManager.java:423)
at org.ob3d.hud.Java2dOverlay.init(Java2dOverlay.java:92)
at org.ob3d.jme.BasicHudOverlay.placeAtCenter(BasicHudOverlay.java:16)
at org.ob3d.hud.HeadsUpDisplayStateScala.init(HeadsUpDisplayState.scala:55)
at org.ob3d.states.MultiGameState.init(MultiGameState.java:46)
at org.ob3d.jme.states.FightAndPlaybackState.init(States.scala:79)
at org.ob3d.states.MultiGameState.init(MultiGameState.java:46)
at org.ob3d.jme.MainGame.enableState(MainGame.java:132)
at org.ob3d.jme.MainGame$2.action(MainGame.java:121)
at org.ob3d.jme.JMETaskQueue$2.call(JMETaskQueue.java:31)
at com.jme.util.GameTask.invoke(GameTask.java:140)
at com.jme.util.GameTaskQueue.execute(GameTaskQueue.java:111)
at org.ob3d.jme.OBStandardGame.render(OBStandardGame.java:361)
at org.ob3d.jme.OBStandardGame.run(OBStandardGame.java:215)
at java.lang.Thread.run(Unknown Source)

And in 1 "Play vs CPU" i see that:

This message was edited 3 times. Last update was at 05/11/2012 21:52:47

AndRey, spoiler-gay

Joined: 15/10/2012 23:47:54
Messages: 11

try to see if its better now

Uh uh uh my belt you can see but dont touch ha ha

Joined: 16/09/2012 20:44:55
Messages: 218

Others have this problem as well. I'm working on a solution

Joined: 16/09/2012 20:44:55
Messages: 218

Think slowdown is fixed now
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