[Logo] Online Boxing 3D Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to home page 
[Moderation Log] Moderation Log   [Register] Register / 
[Login] Login 
voting for speed of recovery  XML
Forum Index » General discussions
Author Message
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
Offline

2 days ago Admin released the update, when speed of recovery health and power is decreased, Also i saw what punches been some-slowly.
I and Admin thinking about that and i decice open vote-topic.

Now, with normal speed recovery i see negotives:
- My power have almost ever saving maximum value. I no waste power, even throw many punches with middle frequency.
- If enemy stun and lost all energy - he may retreat and wait 5-10 secs to recovery and continue fight. Too low time.
- Downed enemy very often get up. Percent of KO from all knockdown-situations - 10-20%.
+ I may use more faster and hurricane fight-mode

But with slowly speed of recovery i see some accomplishments:
+ Power consume faster - i can't beat enemy in any moment, need sometimes stop and wait when power recovery. With 50% of power almost no chance KOed enemy.
For time when i waste 80% of enemy health i lost 50% power and i'm need recovery for continue beat him.
+ If i lost all energy (health), i running and retreat from my opponent to end round.
+ Let down the enemy - more difficult, but higher percent of KO.
- More difficult down enemy by one punch.

AndRey, spoiler-gay
Admin



Joined: 16/09/2012 20:44:55
Messages: 218
Offline

Both setups have its pros and cons. However there is really no need chose anyone right now since I will be working on a completely new damage/stamina system in the future.
Right now I think the quick recover/high punching power model should be used, simply because it's easier to learn and understand for noobs.

This message was edited 2 times. Last update was at 19/01/2013 08:33:54

AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
Offline

Today i meet Jango. I lose all battles because he use 'dull frontal attack' tactic. He just go to middle distance and throw only hooks in head and body. But throw no very often, only after hit previous punch. As a result - he constantly throw punches and almost no lose power. Is make this tactic very effective.

What my suggest - increase costs of punches with depends from throw-frequency.

AndRey, spoiler-gay
Admin



Joined: 16/09/2012 20:44:55
Messages: 218
Offline

I have an update almost ready with a different stamina system, that should help a lot
AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
Offline

I see this update. Why you print percentage? Better decrease max length of lines instead. For example, with 50% green line of health can recover only to middle of indicator.
And still, lose of power does not reduce speed of punches. Anyway - need test in fight Human vs Human.

AndRey, spoiler-gay
Admin



Joined: 16/09/2012 20:44:55
Messages: 218
Offline

OK the new update is up and running try it.
 
Forum Index » General discussions
Go to:   
Powered by JForum 2.1.9 © JForum Team