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Crashing Error...  XML
Forum Index » Technical issues
Author Message

Joined: 29/01/2013 19:56:24
Messages: 1

I don't know if people even care about this game anymore... but I just want to be able to finish a match without crashing. I can only play about 2 minutos, not even that and the game crashes. Could you help me? Im going to leave the error log down there.

# A fatal error has been detected by the Java Runtime Environment:
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x696d22fd, pid=5992, tid=1648
# JRE version: 6.0_25-b06
# Java VM: Java HotSpot(TM) Client VM (20.0-b11 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0x6a22fd]
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.

--------------- T H R E A D ---------------

Current thread (0x4e7fd400): JavaThread "OpenGL" [_thread_in_native, id=1648, stack(0x514f0000,0x515f0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000020

EAX=0x00000000, EBX=0x5264bf88, ECX=0x00000068, EDX=0x0000ee53
ESP=0x515eefd0, EBP=0x515ef000, ESI=0x51911118, EDI=0x52492a70
EIP=0x696d22fd, EFLAGS=0x00010246

Top of Stack: (sp=0x515eefd0)
0x515eefd0: 51908870 5264bf88 00000001 00000000
0x515eefe0: 00000000 00000040 00000200 00000000
0x515eeff0: 00000000 00000000 00000008 00000068
0x515ef000: 515ef014 696cfcfc 5264bf88 51908870
0x515ef010: 5264bf88 515ef02c 696d3aad 516efcb8
0x515ef020: 51908bb0 51908b80 00000001 515ef04c
0x515ef030: 696fe8b2 516efcb8 51908870 00000001
0x515ef040: 51908b80 524c3b88 524933d0 515ef104

Instructions: (pc=0x696d22fd)
0x696d22dd: 55 e8 50 51 52 8b 55 f4 81 c6 a8 88 00 00 56 e8
0x696d22ed: 7f e6 03 00 8b 4d fc c7 06 00 00 00 00 89 45 e0
0x696d22fd: 39 48 20 0f 85 07 01 00 00 83 4b 28 02 8b 57 3c
0x696d230d: 8b 00 6a 01 52 8b 55 e8 50 8b 45 0c 51 8b 4f 14

Register to memory mapping:

EAX=0x00000000 is an unknown value
EBX=0x5264bf88 is an unknown value
ECX=0x00000068 is an unknown value
EDX=0x0000ee53 is an unknown value
ESP=0x515eefd0 is pointing into the stack for thread: 0x4e7fd400
EBP=0x515ef000 is pointing into the stack for thread: 0x4e7fd400
ESI=0x51911118 is an unknown value
EDI=0x52492a70 is an unknown value

Stack: [0x514f0000,0x515f0000], sp=0x515eefd0, free space=1019k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x6a22fd]
C [atioglxx.dll+0x69fcfc]
C [atioglxx.dll+0x6a3aad]
C [atioglxx.dll+0x6ce8b2]
C [atioglxx.dll+0x68f09f]
C [atioglxx.dll+0xb2ff8]
C [atioglxx.dll+0x40a172]
C [lwjgl.dll+0x74af]
J org.lwjgl.opengl.GL11.glTexImage2D(IIIIIIIILjava/nio/ByteBuffer;)V
v ~StubRoutines::call_stub
V [jvm.dll+0xfad0b]
V [jvm.dll+0x18c241]
V [jvm.dll+0xfaeb1]
V [jvm.dll+0xfaf0b]
V [jvm.dll+0xb5549]
V [jvm.dll+0x118f44]
V [jvm.dll+0x140a8c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x133aa]
C [ntdll.dll+0x39ef2]
C [ntdll.dll+0x39ec5]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J org.lwjgl.opengl.GL11.nglTexImage2D(IIIIIIIILjava/nio/Buffer;IJ)V
J org.lwjgl.opengl.GL11.glTexImage2D(IIIIIIIILjava/nio/ByteBuffer;)V
J com.jme.scene.state.lwjgl.LWJGLTextureState.load(I)V
J com.jme.scene.state.lwjgl.LWJGLTextureState.apply()V
J com.jme.renderer.lwjgl.LWJGLRenderer.applyStates([Lcom/jme/scene/state/RenderState;Lcom/jme/scene/Geometry;)V
J com.jme.renderer.lwjgl.LWJGLRenderer.draw(Lcom/jme/scene/TriMesh;)V
J com.jme.scene.TriMesh.draw(Lcom/jme/renderer/Renderer;)V
J com.jme.renderer.RenderQueue.renderOrthoBucket()V
J com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer()V
J org.ob3d.jme.OBStandardGame.run()V
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x4e61ac00 JavaThread "Thread-11" [_thread_in_native, id=8008, stack(0x56cb0000,0x56db0000)]
0x4e61a800 JavaThread "Thread-10" [_thread_blocked, id=6292, stack(0x56bb0000,0x56cb0000)]
0x4e4fa000 JavaThread "Thread-9" daemon [_thread_in_native, id=4448, stack(0x56970000,0x56a70000)]
0x0055a400 JavaThread "DestroyJavaVM" [_thread_blocked, id=7928, stack(0x02460000,0x02560000)]
0x526e6800 JavaThread "JGN_Upd24" [_thread_blocked, id=7640, stack(0x539a0000,0x53aa0000)]
0x491e9000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=1912, stack(0x535c0000,0x536c0000)]
0x4e742400 JavaThread "AWT-Shutdown" [_thread_blocked, id=8028, stack(0x497d0000,0x498d0000)]
=>0x4e7fd400 JavaThread "OpenGL" [_thread_in_native, id=1648, stack(0x514f0000,0x515f0000)]
0x4e7ef400 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=8180, stack(0x50830000,0x50930000)]
0x49310800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=7536, stack(0x498d0000,0x499d0000)]
0x49347c00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=6428, stack(0x496d0000,0x497d0000)]
0x0264a800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=4468, stack(0x48fc0000,0x490c0000)]
0x02646400 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2096, stack(0x48f30000,0x48f80000)]
0x02645000 JavaThread "Attach Listener" daemon [_thread_blocked, id=1012, stack(0x48df0000,0x48ef0000)]
0x02644000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=6432, stack(0x48cb0000,0x48db0000)]
0x02614c00 JavaThread "Finalizer" daemon [_thread_blocked, id=4108, stack(0x48b70000,0x48c70000)]
0x02613400 JavaThread "Reference Handler" daemon [_thread_blocked, id=7772, stack(0x48a30000,0x48b30000)]

Other Threads:
0x0260f400 VMThread [stack: 0x00560000,0x005b0000] [id=4464]
0x02654c00 WatcherThread [stack: 0x49100000,0x49150000] [id=5180]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

def new generation total 57024K, used 31829K [0x04660000, 0x08440000, 0x19bb0000)
eden space 50688K, 56% used [0x04660000, 0x062476a8, 0x077e0000)
from space 6336K, 51% used [0x077e0000, 0x07b0df48, 0x07e10000)
to space 6336K, 0% used [0x07e10000, 0x07e10000, 0x08440000)
tenured generation total 126540K, used 84016K [0x19bb0000, 0x21743000, 0x44660000)
the space 126540K, 66% used [0x19bb0000, 0x1edbc040, 0x1edbc200, 0x21743000)
compacting perm gen total 25600K, used 25471K [0x44660000, 0x45f60000, 0x48660000)
the space 25600K, 99% used [0x44660000, 0x45f3ffe8, 0x45f40000, 0x45f60000)
No shared spaces configured.

Code Cache [0x02660000, 0x02b00000, 0x04660000)
total_blobs=3155 nmethods=2827 adapters=262 free_code_cache=28738304 largest_free_block=192

Dynamic libraries:
0x00400000 - 0x00424000 C:\Games\Installed Games\Boxing 3D\jre6\bin\java.exe
0x770e0000 - 0x77260000 C:\Windows\SysWOW64\ntdll.dll
0x74a60000 - 0x74b70000 C:\Windows\syswow64\kernel32.dll
0x75000000 - 0x75047000 C:\Windows\syswow64\KERNELBASE.dll
0x74940000 - 0x749e0000 C:\Windows\syswow64\ADVAPI32.dll
0x75170000 - 0x7521c000 C:\Windows\syswow64\msvcrt.dll
0x76570000 - 0x76589000 C:\Windows\SysWOW64\sechost.dll
0x75220000 - 0x75310000 C:\Windows\syswow64\RPCRT4.dll
0x747c0000 - 0x74820000 C:\Windows\syswow64\SspiCli.dll
0x747b0000 - 0x747bc000 C:\Windows\syswow64\CRYPTBASE.dll
0x7c340000 - 0x7c396000 C:\Games\Installed Games\Boxing 3D\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\client\jvm.dll
0x74d40000 - 0x74e40000 C:\Windows\syswow64\USER32.dll
0x754d0000 - 0x75560000 C:\Windows\syswow64\GDI32.dll
0x750e0000 - 0x750ea000 C:\Windows\syswow64\LPK.dll
0x74b70000 - 0x74c0d000 C:\Windows\syswow64\USP10.dll
0x71f80000 - 0x71fb2000 C:\Windows\system32\WINMM.dll
0x749e0000 - 0x74a40000 C:\Windows\system32\IMM32.DLL
0x755e0000 - 0x756ac000 C:\Windows\syswow64\MSCTF.dll
0x72260000 - 0x722ac000 C:\Windows\system32\apphelp.dll
0x6d7a0000 - 0x6d7ac000 C:\Games\Installed Games\Boxing 3D\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\java.dll
0x74d30000 - 0x74d35000 C:\Windows\syswow64\PSAPI.DLL
0x6d7e0000 - 0x6d7ef000 C:\Games\Installed Games\Boxing 3D\jre6\bin\zip.dll
0x6d000000 - 0x6d14b000 C:\Games\Installed Games\Boxing 3D\jre6\bin\awt.dll
0x74620000 - 0x74671000 C:\Windows\system32\WINSPOOL.DRV
0x76590000 - 0x766ec000 C:\Windows\syswow64\ole32.dll
0x712a0000 - 0x7143e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll
0x74cd0000 - 0x74d27000 C:\Windows\syswow64\SHLWAPI.dll
0x71f30000 - 0x71f43000 C:\Windows\system32\DWMAPI.DLL
0x71fc0000 - 0x72040000 C:\Windows\system32\uxtheme.dll
0x6d230000 - 0x6d27f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\fontmanager.dll
0x70580000 - 0x70743000 C:\Windows\system32\d3d9.dll
0x72bd0000 - 0x72bd9000 C:\Windows\system32\VERSION.dll
0x742c0000 - 0x742c6000 C:\Windows\system32\d3d8thk.dll
0x72f40000 - 0x73004000 C:\Windows\system32\aticfx32.dll
0x742b0000 - 0x742bb000 C:\Windows\system32\atiu9pag.dll
0x62c70000 - 0x6321e000 C:\Windows\system32\atiumdag.dll
0x64910000 - 0x64d1c000 C:\Windows\system32\atiumdva.dll
0x75920000 - 0x7656a000 C:\Windows\syswow64\shell32.dll
0x6d600000 - 0x6d613000 C:\Games\Installed Games\Boxing 3D\jre6\bin\net.dll
0x767e0000 - 0x76815000 C:\Windows\syswow64\WS2_32.dll
0x74a50000 - 0x74a56000 C:\Windows\syswow64\NSI.dll
0x73f60000 - 0x73f9c000 C:\Windows\system32\mswsock.dll
0x739d0000 - 0x739d6000 C:\Windows\System32\wship6.dll
0x738e0000 - 0x738e5000 C:\Windows\System32\wshtcpip.dll
0x4ebd0000 - 0x4ec3b000 C:\Users\Leonardo\.ob3d2\lwjgl.dll
0x703e0000 - 0x704a8000 C:\Windows\system32\OPENGL32.dll
0x70550000 - 0x70572000 C:\Windows\system32\GLU32.dll
0x702f0000 - 0x703d7000 C:\Windows\system32\DDRAW.dll
0x72f30000 - 0x72f36000 C:\Windows\system32\DCIMAN32.dll
0x75330000 - 0x754cd000 C:\Windows\syswow64\SETUPAPI.dll
0x755b0000 - 0x755d7000 C:\Windows\syswow64\CFGMGR32.dll
0x76750000 - 0x767df000 C:\Windows\syswow64\OLEAUT32.dll
0x75310000 - 0x75322000 C:\Windows\syswow64\DEVOBJ.dll
0x619e0000 - 0x61b09000 C:\Users\Leonardo\.ob3d2\OpenAL32.dll
0x704d0000 - 0x70542000 C:\Windows\system32\dsound.dll
0x70120000 - 0x70145000 C:\Windows\system32\POWRPROF.dll
0x74c10000 - 0x74c93000 C:\Windows\syswow64\CLBCatQ.DLL
0x66710000 - 0x66749000 C:\Windows\System32\MMDevApi.dll
0x711a0000 - 0x71295000 C:\Windows\System32\PROPSYS.dll
0x6f4e0000 - 0x6f510000 C:\Windows\system32\wdmaud.drv
0x70280000 - 0x70284000 C:\Windows\system32\ksuser.dll
0x70170000 - 0x70177000 C:\Windows\system32\AVRT.dll
0x64690000 - 0x646c6000 C:\Windows\system32\AUDIOSES.DLL
0x6f600000 - 0x6f608000 C:\Windows\system32\msacm32.drv
0x71f60000 - 0x71f74000 C:\Windows\system32\MSACM32.dll
0x6f4d0000 - 0x6f4d7000 C:\Windows\system32\midimap.dll
0x6d620000 - 0x6d629000 C:\Games\Installed Games\Boxing 3D\jre6\bin\nio.dll
0x6d1a0000 - 0x6d1c3000 C:\Games\Installed Games\Boxing 3D\jre6\bin\dcpr.dll
0x72f20000 - 0x72f27000 C:\Windows\system32\atiglpxx.dll
0x69030000 - 0x6a2e6000 C:\Windows\system32\atioglxx.dll
0x70290000 - 0x702f0000 C:\Windows\system32\atiadlxy.dll
0x746c0000 - 0x746d7000 C:\Windows\system32\USERENV.dll
0x746b0000 - 0x746bb000 C:\Windows\system32\profapi.dll
0x746e0000 - 0x746ed000 C:\Windows\system32\WTSAPI32.dll
0x757d0000 - 0x757fd000 C:\Windows\syswow64\WINTRUST.dll
0x75800000 - 0x7591e000 C:\Windows\syswow64\CRYPT32.dll
0x770b0000 - 0x770bc000 C:\Windows\syswow64\MSASN1.dll
0x704c0000 - 0x704cb000 C:\Windows\system32\atigktxx.dll
0x6f3c0000 - 0x6f439000 C:\Windows\system32\mscms.dll
0x6f550000 - 0x6f588000 C:\Windows\system32\icm32.dll
0x722f0000 - 0x72306000 C:\Windows\system32\CRYPTSP.dll
0x722b0000 - 0x722eb000 C:\Windows\system32\rsaenh.dll
0x73960000 - 0x73970000 C:\Windows\system32\NLAapi.dll
0x72f10000 - 0x72f20000 C:\Windows\system32\napinsp.dll
0x6f530000 - 0x6f542000 C:\Windows\system32\pnrpnsp.dll
0x74050000 - 0x74094000 C:\Windows\system32\DNSAPI.dll
0x704b0000 - 0x704b8000 C:\Windows\System32\winrnr.dll
0x738b0000 - 0x738d7000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x6f520000 - 0x6f52d000 C:\Windows\system32\wshbth.dll
0x71930000 - 0x7194c000 C:\Windows\system32\IPHLPAPI.DLL
0x71920000 - 0x71927000 C:\Windows\system32\WINNSI.DLL
0x738f0000 - 0x738f6000 C:\Windows\system32\rasadhlp.dll
0x73850000 - 0x73888000 C:\Windows\System32\fwpuclnt.dll
0x532a0000 - 0x532ea000 C:\Users\Leonardo\.ob3d2\cudart32_30_9.dll
0x4eb00000 - 0x4eb13000 C:\Users\Leonardo\.ob3d2\PhysXLoader.dll
0x56300000 - 0x56682000 C:\Users\Leonardo\.ob3d2\PhysXCore.dll
0x71860000 - 0x71867000 C:\Windows\system32\WSOCK32.dll
0x534e0000 - 0x53547000 C:\Users\Leonardo\.ob3d2\PhysXCooking.dll
0x53550000 - 0x53561000 C:\Users\Leonardo\.ob3d2\PhysXDevice.dll
0x536c0000 - 0x536ec000 C:\Users\Leonardo\.ob3d2\physx4j.dll
0x536f0000 - 0x53706000 C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader.dll
0x54fe0000 - 0x54ff3000 C:\Users\Leonardo\.ob3d2\jinput-dx8.dll
0x6f4a0000 - 0x6f4d0000 C:\Windows\system32\DINPUT8.dll
0x6f510000 - 0x6f519000 C:\Windows\system32\HID.DLL
0x55090000 - 0x550a2000 C:\Users\Leonardo\.ob3d2\jinput-raw.dll
0x6d440000 - 0x6d465000 C:\Games\Installed Games\Boxing 3D\jre6\bin\jpeg.dll
0x6d170000 - 0x6d19f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\cmm.dll

VM Arguments:
jvm_args: -Djava.library.path=C:\Users\Leonardo\.ob3d2 -Xmx1024m -Xss1m
java_command: GuiceMain
Launcher Type: SUN_STANDARD

Environment Variables:
CLASSPATH=.;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip
PATH=C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\HP SimplePass 2011\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\QuickTime\QTSystem\
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel

--------------- S Y S T E M ---------------

OS: Windows 7 Build 7601 Service Pack 1

CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht

Memory: 4k page, physical 4140912k(1388048k free), swap 8279972k(4831888k free)

vm_info: Java HotSpot(TM) Client VM (20.0-b11) for windows-x86 JRE (1.6.0_25-b06), built on Apr 14 2011 01:04:32 by "java_re" with MS VC++ 7.1 (VS2003)

time: Tue Jan 29 15:58:51 2013
elapsed time: 197 seconds

This message was edited 1 time. Last update was at 29/01/2013 20:20:41


Joined: 15/10/2012 09:51:04
Messages: 179

Is problem with library atioglxx.dll or OpenGL.

1) Find other version atioglxx.dll and put is in folder with java.exe (jre6\bin)
2) Run game with other color depth (24, 16), size of screen and fullscreen on/off

AndRey, spoiler-gay
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