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Crashing Error...  XML
Forum Index » Technical issues
Author Message
Weezow



Joined: 29/01/2013 19:56:24
Messages: 1
Offline

I don't know if people even care about this game anymore... but I just want to be able to finish a match without crashing. I can only play about 2 minutos, not even that and the game crashes. Could you help me? Im going to leave the error log down there.


#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x696d22fd, pid=5992, tid=1648
#
# JRE version: 6.0_25-b06
# Java VM: Java HotSpot(TM) Client VM (20.0-b11 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0x6a22fd]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x4e7fd400): JavaThread "OpenGL" [_thread_in_native, id=1648, stack(0x514f0000,0x515f0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000020

Registers:
EAX=0x00000000, EBX=0x5264bf88, ECX=0x00000068, EDX=0x0000ee53
ESP=0x515eefd0, EBP=0x515ef000, ESI=0x51911118, EDI=0x52492a70
EIP=0x696d22fd, EFLAGS=0x00010246

Top of Stack: (sp=0x515eefd0)
0x515eefd0: 51908870 5264bf88 00000001 00000000
0x515eefe0: 00000000 00000040 00000200 00000000
0x515eeff0: 00000000 00000000 00000008 00000068
0x515ef000: 515ef014 696cfcfc 5264bf88 51908870
0x515ef010: 5264bf88 515ef02c 696d3aad 516efcb8
0x515ef020: 51908bb0 51908b80 00000001 515ef04c
0x515ef030: 696fe8b2 516efcb8 51908870 00000001
0x515ef040: 51908b80 524c3b88 524933d0 515ef104

Instructions: (pc=0x696d22fd)
0x696d22dd: 55 e8 50 51 52 8b 55 f4 81 c6 a8 88 00 00 56 e8
0x696d22ed: 7f e6 03 00 8b 4d fc c7 06 00 00 00 00 89 45 e0
0x696d22fd: 39 48 20 0f 85 07 01 00 00 83 4b 28 02 8b 57 3c
0x696d230d: 8b 00 6a 01 52 8b 55 e8 50 8b 45 0c 51 8b 4f 14


Register to memory mapping:

EAX=0x00000000 is an unknown value
EBX=0x5264bf88 is an unknown value
ECX=0x00000068 is an unknown value
EDX=0x0000ee53 is an unknown value
ESP=0x515eefd0 is pointing into the stack for thread: 0x4e7fd400
EBP=0x515ef000 is pointing into the stack for thread: 0x4e7fd400
ESI=0x51911118 is an unknown value
EDI=0x52492a70 is an unknown value


Stack: [0x514f0000,0x515f0000], sp=0x515eefd0, free space=1019k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x6a22fd]
C [atioglxx.dll+0x69fcfc]
C [atioglxx.dll+0x6a3aad]
C [atioglxx.dll+0x6ce8b2]
C [atioglxx.dll+0x68f09f]
C [atioglxx.dll+0xb2ff8]
C [atioglxx.dll+0x40a172]
C [lwjgl.dll+0x74af]
J org.lwjgl.opengl.GL11.glTexImage2D(IIIIIIIILjava/nio/ByteBuffer;)V
v ~StubRoutines::call_stub
V [jvm.dll+0xfad0b]
V [jvm.dll+0x18c241]
V [jvm.dll+0xfaeb1]
V [jvm.dll+0xfaf0b]
V [jvm.dll+0xb5549]
V [jvm.dll+0x118f44]
V [jvm.dll+0x140a8c]
C [msvcr71.dll+0x9565]
C [kernel32.dll+0x133aa]
C [ntdll.dll+0x39ef2]
C [ntdll.dll+0x39ec5]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J org.lwjgl.opengl.GL11.nglTexImage2D(IIIIIIIILjava/nio/Buffer;IJ)V
J org.lwjgl.opengl.GL11.glTexImage2D(IIIIIIIILjava/nio/ByteBuffer;)V
J com.jme.scene.state.lwjgl.LWJGLTextureState.load(I)V
J com.jme.scene.state.lwjgl.LWJGLTextureState.apply()V
J com.jme.renderer.lwjgl.LWJGLRenderer.applyStates([Lcom/jme/scene/state/RenderState;Lcom/jme/scene/Geometry;)V
J com.jme.renderer.lwjgl.LWJGLRenderer.draw(Lcom/jme/scene/TriMesh;)V
J com.jme.scene.TriMesh.draw(Lcom/jme/renderer/Renderer;)V
J com.jme.renderer.RenderQueue.renderOrthoBucket()V
J com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer()V
J org.ob3d.jme.OBStandardGame.run()V
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x4e61ac00 JavaThread "Thread-11" [_thread_in_native, id=8008, stack(0x56cb0000,0x56db0000)]
0x4e61a800 JavaThread "Thread-10" [_thread_blocked, id=6292, stack(0x56bb0000,0x56cb0000)]
0x4e4fa000 JavaThread "Thread-9" daemon [_thread_in_native, id=4448, stack(0x56970000,0x56a70000)]
0x0055a400 JavaThread "DestroyJavaVM" [_thread_blocked, id=7928, stack(0x02460000,0x02560000)]
0x526e6800 JavaThread "JGN_Upd24" [_thread_blocked, id=7640, stack(0x539a0000,0x53aa0000)]
0x491e9000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=1912, stack(0x535c0000,0x536c0000)]
0x4e742400 JavaThread "AWT-Shutdown" [_thread_blocked, id=8028, stack(0x497d0000,0x498d0000)]
=>0x4e7fd400 JavaThread "OpenGL" [_thread_in_native, id=1648, stack(0x514f0000,0x515f0000)]
0x4e7ef400 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=8180, stack(0x50830000,0x50930000)]
0x49310800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=7536, stack(0x498d0000,0x499d0000)]
0x49347c00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=6428, stack(0x496d0000,0x497d0000)]
0x0264a800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=4468, stack(0x48fc0000,0x490c0000)]
0x02646400 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=2096, stack(0x48f30000,0x48f80000)]
0x02645000 JavaThread "Attach Listener" daemon [_thread_blocked, id=1012, stack(0x48df0000,0x48ef0000)]
0x02644000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=6432, stack(0x48cb0000,0x48db0000)]
0x02614c00 JavaThread "Finalizer" daemon [_thread_blocked, id=4108, stack(0x48b70000,0x48c70000)]
0x02613400 JavaThread "Reference Handler" daemon [_thread_blocked, id=7772, stack(0x48a30000,0x48b30000)]

Other Threads:
0x0260f400 VMThread [stack: 0x00560000,0x005b0000] [id=4464]
0x02654c00 WatcherThread [stack: 0x49100000,0x49150000] [id=5180]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
def new generation total 57024K, used 31829K [0x04660000, 0x08440000, 0x19bb0000)
eden space 50688K, 56% used [0x04660000, 0x062476a8, 0x077e0000)
from space 6336K, 51% used [0x077e0000, 0x07b0df48, 0x07e10000)
to space 6336K, 0% used [0x07e10000, 0x07e10000, 0x08440000)
tenured generation total 126540K, used 84016K [0x19bb0000, 0x21743000, 0x44660000)
the space 126540K, 66% used [0x19bb0000, 0x1edbc040, 0x1edbc200, 0x21743000)
compacting perm gen total 25600K, used 25471K [0x44660000, 0x45f60000, 0x48660000)
the space 25600K, 99% used [0x44660000, 0x45f3ffe8, 0x45f40000, 0x45f60000)
No shared spaces configured.

Code Cache [0x02660000, 0x02b00000, 0x04660000)
total_blobs=3155 nmethods=2827 adapters=262 free_code_cache=28738304 largest_free_block=192

Dynamic libraries:
0x00400000 - 0x00424000 C:\Games\Installed Games\Boxing 3D\jre6\bin\java.exe
0x770e0000 - 0x77260000 C:\Windows\SysWOW64\ntdll.dll
0x74a60000 - 0x74b70000 C:\Windows\syswow64\kernel32.dll
0x75000000 - 0x75047000 C:\Windows\syswow64\KERNELBASE.dll
0x74940000 - 0x749e0000 C:\Windows\syswow64\ADVAPI32.dll
0x75170000 - 0x7521c000 C:\Windows\syswow64\msvcrt.dll
0x76570000 - 0x76589000 C:\Windows\SysWOW64\sechost.dll
0x75220000 - 0x75310000 C:\Windows\syswow64\RPCRT4.dll
0x747c0000 - 0x74820000 C:\Windows\syswow64\SspiCli.dll
0x747b0000 - 0x747bc000 C:\Windows\syswow64\CRYPTBASE.dll
0x7c340000 - 0x7c396000 C:\Games\Installed Games\Boxing 3D\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\client\jvm.dll
0x74d40000 - 0x74e40000 C:\Windows\syswow64\USER32.dll
0x754d0000 - 0x75560000 C:\Windows\syswow64\GDI32.dll
0x750e0000 - 0x750ea000 C:\Windows\syswow64\LPK.dll
0x74b70000 - 0x74c0d000 C:\Windows\syswow64\USP10.dll
0x71f80000 - 0x71fb2000 C:\Windows\system32\WINMM.dll
0x749e0000 - 0x74a40000 C:\Windows\system32\IMM32.DLL
0x755e0000 - 0x756ac000 C:\Windows\syswow64\MSCTF.dll
0x72260000 - 0x722ac000 C:\Windows\system32\apphelp.dll
0x6d7a0000 - 0x6d7ac000 C:\Games\Installed Games\Boxing 3D\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\java.dll
0x74d30000 - 0x74d35000 C:\Windows\syswow64\PSAPI.DLL
0x6d7e0000 - 0x6d7ef000 C:\Games\Installed Games\Boxing 3D\jre6\bin\zip.dll
0x6d000000 - 0x6d14b000 C:\Games\Installed Games\Boxing 3D\jre6\bin\awt.dll
0x74620000 - 0x74671000 C:\Windows\system32\WINSPOOL.DRV
0x76590000 - 0x766ec000 C:\Windows\syswow64\ole32.dll
0x712a0000 - 0x7143e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll
0x74cd0000 - 0x74d27000 C:\Windows\syswow64\SHLWAPI.dll
0x71f30000 - 0x71f43000 C:\Windows\system32\DWMAPI.DLL
0x71fc0000 - 0x72040000 C:\Windows\system32\uxtheme.dll
0x6d230000 - 0x6d27f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\fontmanager.dll
0x70580000 - 0x70743000 C:\Windows\system32\d3d9.dll
0x72bd0000 - 0x72bd9000 C:\Windows\system32\VERSION.dll
0x742c0000 - 0x742c6000 C:\Windows\system32\d3d8thk.dll
0x72f40000 - 0x73004000 C:\Windows\system32\aticfx32.dll
0x742b0000 - 0x742bb000 C:\Windows\system32\atiu9pag.dll
0x62c70000 - 0x6321e000 C:\Windows\system32\atiumdag.dll
0x64910000 - 0x64d1c000 C:\Windows\system32\atiumdva.dll
0x75920000 - 0x7656a000 C:\Windows\syswow64\shell32.dll
0x6d600000 - 0x6d613000 C:\Games\Installed Games\Boxing 3D\jre6\bin\net.dll
0x767e0000 - 0x76815000 C:\Windows\syswow64\WS2_32.dll
0x74a50000 - 0x74a56000 C:\Windows\syswow64\NSI.dll
0x73f60000 - 0x73f9c000 C:\Windows\system32\mswsock.dll
0x739d0000 - 0x739d6000 C:\Windows\System32\wship6.dll
0x738e0000 - 0x738e5000 C:\Windows\System32\wshtcpip.dll
0x4ebd0000 - 0x4ec3b000 C:\Users\Leonardo\.ob3d2\lwjgl.dll
0x703e0000 - 0x704a8000 C:\Windows\system32\OPENGL32.dll
0x70550000 - 0x70572000 C:\Windows\system32\GLU32.dll
0x702f0000 - 0x703d7000 C:\Windows\system32\DDRAW.dll
0x72f30000 - 0x72f36000 C:\Windows\system32\DCIMAN32.dll
0x75330000 - 0x754cd000 C:\Windows\syswow64\SETUPAPI.dll
0x755b0000 - 0x755d7000 C:\Windows\syswow64\CFGMGR32.dll
0x76750000 - 0x767df000 C:\Windows\syswow64\OLEAUT32.dll
0x75310000 - 0x75322000 C:\Windows\syswow64\DEVOBJ.dll
0x619e0000 - 0x61b09000 C:\Users\Leonardo\.ob3d2\OpenAL32.dll
0x704d0000 - 0x70542000 C:\Windows\system32\dsound.dll
0x70120000 - 0x70145000 C:\Windows\system32\POWRPROF.dll
0x74c10000 - 0x74c93000 C:\Windows\syswow64\CLBCatQ.DLL
0x66710000 - 0x66749000 C:\Windows\System32\MMDevApi.dll
0x711a0000 - 0x71295000 C:\Windows\System32\PROPSYS.dll
0x6f4e0000 - 0x6f510000 C:\Windows\system32\wdmaud.drv
0x70280000 - 0x70284000 C:\Windows\system32\ksuser.dll
0x70170000 - 0x70177000 C:\Windows\system32\AVRT.dll
0x64690000 - 0x646c6000 C:\Windows\system32\AUDIOSES.DLL
0x6f600000 - 0x6f608000 C:\Windows\system32\msacm32.drv
0x71f60000 - 0x71f74000 C:\Windows\system32\MSACM32.dll
0x6f4d0000 - 0x6f4d7000 C:\Windows\system32\midimap.dll
0x6d620000 - 0x6d629000 C:\Games\Installed Games\Boxing 3D\jre6\bin\nio.dll
0x6d1a0000 - 0x6d1c3000 C:\Games\Installed Games\Boxing 3D\jre6\bin\dcpr.dll
0x72f20000 - 0x72f27000 C:\Windows\system32\atiglpxx.dll
0x69030000 - 0x6a2e6000 C:\Windows\system32\atioglxx.dll
0x70290000 - 0x702f0000 C:\Windows\system32\atiadlxy.dll
0x746c0000 - 0x746d7000 C:\Windows\system32\USERENV.dll
0x746b0000 - 0x746bb000 C:\Windows\system32\profapi.dll
0x746e0000 - 0x746ed000 C:\Windows\system32\WTSAPI32.dll
0x757d0000 - 0x757fd000 C:\Windows\syswow64\WINTRUST.dll
0x75800000 - 0x7591e000 C:\Windows\syswow64\CRYPT32.dll
0x770b0000 - 0x770bc000 C:\Windows\syswow64\MSASN1.dll
0x704c0000 - 0x704cb000 C:\Windows\system32\atigktxx.dll
0x6f3c0000 - 0x6f439000 C:\Windows\system32\mscms.dll
0x6f550000 - 0x6f588000 C:\Windows\system32\icm32.dll
0x722f0000 - 0x72306000 C:\Windows\system32\CRYPTSP.dll
0x722b0000 - 0x722eb000 C:\Windows\system32\rsaenh.dll
0x73960000 - 0x73970000 C:\Windows\system32\NLAapi.dll
0x72f10000 - 0x72f20000 C:\Windows\system32\napinsp.dll
0x6f530000 - 0x6f542000 C:\Windows\system32\pnrpnsp.dll
0x74050000 - 0x74094000 C:\Windows\system32\DNSAPI.dll
0x704b0000 - 0x704b8000 C:\Windows\System32\winrnr.dll
0x738b0000 - 0x738d7000 C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x6f520000 - 0x6f52d000 C:\Windows\system32\wshbth.dll
0x71930000 - 0x7194c000 C:\Windows\system32\IPHLPAPI.DLL
0x71920000 - 0x71927000 C:\Windows\system32\WINNSI.DLL
0x738f0000 - 0x738f6000 C:\Windows\system32\rasadhlp.dll
0x73850000 - 0x73888000 C:\Windows\System32\fwpuclnt.dll
0x532a0000 - 0x532ea000 C:\Users\Leonardo\.ob3d2\cudart32_30_9.dll
0x4eb00000 - 0x4eb13000 C:\Users\Leonardo\.ob3d2\PhysXLoader.dll
0x56300000 - 0x56682000 C:\Users\Leonardo\.ob3d2\PhysXCore.dll
0x71860000 - 0x71867000 C:\Windows\system32\WSOCK32.dll
0x534e0000 - 0x53547000 C:\Users\Leonardo\.ob3d2\PhysXCooking.dll
0x53550000 - 0x53561000 C:\Users\Leonardo\.ob3d2\PhysXDevice.dll
0x536c0000 - 0x536ec000 C:\Users\Leonardo\.ob3d2\physx4j.dll
0x536f0000 - 0x53706000 C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader.dll
0x54fe0000 - 0x54ff3000 C:\Users\Leonardo\.ob3d2\jinput-dx8.dll
0x6f4a0000 - 0x6f4d0000 C:\Windows\system32\DINPUT8.dll
0x6f510000 - 0x6f519000 C:\Windows\system32\HID.DLL
0x55090000 - 0x550a2000 C:\Users\Leonardo\.ob3d2\jinput-raw.dll
0x6d440000 - 0x6d465000 C:\Games\Installed Games\Boxing 3D\jre6\bin\jpeg.dll
0x6d170000 - 0x6d19f000 C:\Games\Installed Games\Boxing 3D\jre6\bin\cmm.dll

VM Arguments:
jvm_args: -Djava.library.path=C:\Users\Leonardo\.ob3d2 -Xmx1024m -Xss1m
java_command: GuiceMain 178.77.77.119
Launcher Type: SUN_STANDARD

Environment Variables:
CLASSPATH=.;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip
PATH=C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\HP SimplePass 2011\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\QuickTime\QTSystem\
USERNAME=Leonardo
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows 7 Build 7601 Service Pack 1

CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht

Memory: 4k page, physical 4140912k(1388048k free), swap 8279972k(4831888k free)

vm_info: Java HotSpot(TM) Client VM (20.0-b11) for windows-x86 JRE (1.6.0_25-b06), built on Apr 14 2011 01:04:32 by "java_re" with MS VC++ 7.1 (VS2003)

time: Tue Jan 29 15:58:51 2013
elapsed time: 197 seconds

This message was edited 1 time. Last update was at 29/01/2013 20:20:41

AndreyMust19



Joined: 15/10/2012 09:51:04
Messages: 179
Offline

Is problem with library atioglxx.dll or OpenGL.

Try:
1) Find other version atioglxx.dll and put is in folder with java.exe (jre6\bin)
2) Run game with other color depth (24, 16), size of screen and fullscreen on/off

AndRey, spoiler-gay
 
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