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		<title><![CDATA[Latest posts for the topic "Sup"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Sup"]]></description>
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				<title>Sup</title>
				<description><![CDATA[ I've been busy working soon there will be time for working on the game again.]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/2646/3379.page</guid>
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				<pubDate><![CDATA[Tue, 6 Mar 2018 23:24:52]]> GMT</pubDate>
				<author><![CDATA[ Admin]]></author>
			</item>
			<item>
				<title>Re:Sup</title>
				<description><![CDATA[ Take your time, hopefully a steam release? There are no other boxing games on the market right now.<br /> ]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/2646/3419.page</guid>
				<link>http://3dboxing.com/jforum/posts/preList/2646/3419.page</link>
				<pubDate><![CDATA[Tue, 27 Mar 2018 07:41:36]]> GMT</pubDate>
				<author><![CDATA[ Sugar]]></author>
			</item>
			<item>
				<title>Re:Sup</title>
				<description><![CDATA[ I have some ideas about the game. I hope you will accept them and then establish<br /> 1) damage to parietal parts of skull should be reduced (if it possible to do in the game engine) I mean top of the head especially with jabs ( jab overall should be nerfed. It oneshots a lot or does really significant damage)<br /> 2) There should be bots with different AI difficulties (Novice/Amature/Pro)<br /> Extra ideas <br /> 1) body strikes should exaust opponent<br /> 2) leaps (to make leaping left hook for example)<br /> 3) map with punching bag<br /> 4) skins<br /> thanks for attention]]></description>
				<guid isPermaLink="true">http://3dboxing.com/jforum/posts/preList/2646/3420.page</guid>
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				<pubDate><![CDATA[Tue, 27 Mar 2018 15:04:29]]> GMT</pubDate>
				<author><![CDATA[ Bobah86]]></author>
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