Is about OpenGL-support in game for your videocard. This error message mean what selected format of storage pixels by game in your videocard not have hardware acceleration support.
Wladimir - is limited clinched spoiler, who can only 'forward-back, jab, clinch'.
Lewis - is the REAL CHAMP. He able do anything - work on long, middle, close distance, boxing, sworming, slugging, shoot one, combinations, spoil, changing tactic. And out fatty and underestimate opponent.
If you did only someone one thing, sooner or later you get enemy, with him your tactic not worked. If you able do anything and changing tactic, you can win everybody.
"I have plan A, B, C, D". Bullshit. You have only plan A, A, A, A, like your brother (Vitaly Klitschko vs Kevin Jonhson)
Clinchko CANNOT change tactic, when isn't work. Because he cannot realize someone other, then 'jab-clinch'.
4 mistakes:
1) Wlad - too slowly slowpoke, with compare Tyson Fury. He just cannot get close and hit.
2) Wrong tactic. If you not winning rounds, then you need change tactic. He all 11 rounds wanted landed left jab in head.
Clinchko changing tactic only in last 12 round, when already too late.
3) Fury constantly hiding head in his armpit, because Wlad cannot shoot uppercuts and this safe.
4) Time. You can take time if you winning fight. If you losing fight - then time working versus you. But Wlad by usual play for time and be passive, when need be active.
In result, Clinchko turned in situation own opponents. Spoiler wins spoiler.
What him need do - shoot uppercuts when enemy go clinch, get closed and work with combinations. But, Clinchko cannot able this.
java.lang.NullPointerException
at org.ob3d.jme.MainGame.enableState(MainGame.java:143)
at org.ob3d.jme.MainGame$2.action(MainGame.java:126)
at org.ob3d.jme.JMETaskQueue$2.call(JMETaskQueue.java:32)
at com.jme.util.GameTask.invoke(GameTask.java:140)
at com.jme.util.GameTaskQueue.execute(GameTaskQueue.java:111)
at org.ob3d.jme.OBStandardGame.update(OBStandardGame.java:341)
at org.ob3d.jme.OBStandardGame.run(OBStandardGame.java:212)
at java.lang.Thread.run(Unknown Source)
I'm already tired of these robberies!
All time same situation: I have beating enemy all time of fight, but me periodically falling in knockdown. Fall from one punch with red low power!
Result:
something like 94-92, 94-92, 89-97
Incredible variations!
Judges 1 and 2 scores 10-8 in rounds when i dominating, but 1 time get knockdowned, instead 9-9. And judge 3 always give me victory with scores 10-9 in all other rounds.
What happens? Enemy always defend, throw weakly shots with red power line to drop me in knockdown. Fight ends, i have green health, and enemy - red and brown. And... wins ENEMY! My decision - retired 1 and 2 judges.
And HOW? HOW may knockdown with left jab without power?
Left upper is too strong.
AI-bot can 4 throw punches in 1 second.
Power not show power of punches (can KO by one punch with amlost empty power-can)
Right cross like before been better.
I suggest not increase scores after winning AI-bot, only level recovery (novice => amateurs => professional).
Me offensively seeing how bag-fighters increased on top.
tiger1 is god damn real spoiler. In first fight i chased him all fight, but he merged to draw.
In next fights i been more smart, and win him by scores. But is been a very boring fights.