Me and Rontti find defence from right uppercut and hook to body.
Need stay duck (BOB), rotate to left and setup cross-block. But i think need some lower of block position.
Low-block not defence from bodyshots.
AndRey thanks for putting tutorial for newbies
in forum. The only thing is not everyone looks
at the forum. It's not directly linked to the game.
maybe something in the game would be even
more useful.
I think need add link at this topic in game. Admin, you can do that in next update?
Throwing punches if you power is 50-100%. If power empty then you shots no deal damage.
If any health less 30% - go to defensive. Go back and wait when your health restored.
In gameplay boxers have endurance, is indicate by color of lines (redder - lower endurance):
Don't throw too many punches - you loose all power by 3-4 rounds.
Not miss often punches in your head and body.
Defence
Your body can take twice more punches, then head. Because defend your head carefully.
1) Distance (move left, right, backward)
Keep long distance to avoid radius of attack your enemy. Or goto too close, so he can't hit in you.
2) Weave (actions: WEAVE_LEFT, WEAVE_RIGHT, BOB, LEAN_BACK)
Weave from punches if you already on enemy attack distance to avoid hit.
3) Block (actions: COVER_UP, COVERUP_HOOKS, CROSSED_ARMS, BLOCK_LOW)
Set block if you can't avoid shot. Each block designed versus particular punch (jabs, hooks, uppers, punches to body)
Getup:
Bind 'Getup' action in Controls on one button. Hold'em if you fall and see count down:
Punches:
Use leans and rotating to increase power of shots.
To shoot by body, hold 'BOB' with pressing punch-buttons.
I, maybe, understood what wrong. Weak punches not deal damage. I HIT, i clean see that, but game not harm enemy. All "HIT" deal damage >40% from health, no less.
About AI.
Now he not stand still, better defend, from lefthand.
But often skip righthand punches, special if put weight on left (front) foot, most often - right hook.
Brute, what you think about saving several AI-algorithms in game. Not one AI, but select one from several.
1) An exception was caught and reported. Message: null
at com.google.inject.InjectorShell$Builder.build(InjectorShell.java:135)
1 error
at com.google.inject.internal.Errors.throwCreationExceptionIfErrorsExist(Errors.java:354)
at com.google.inject.InjectorBuilder.initializeStatically(InjectorBuilder.java:152)
at com.google.inject.InjectorBuilder.build(InjectorBuilder.java:105)
at com.google.inject.Guice.createInjector(Guice.java:92)
at com.google.inject.Guice.createInjector(Guice.java:69)
at com.google.inject.Guice.createInjector(Guice.java:59)
at org.ob3d.RecordedFightStateGetter.getInjector(RecordedFightStateGetter.java:23)
at org.ob3d.RecordedFightStateGetter.getRecordedFightViewer(RecordedFightStateGetter.java:43)
at org.ob3d.RecordedFightStateGetter.getState(RecordedFightStateGetter.java:26)
at org.ob3d.jme.MainGame$3.action(MainGame.java:122)
at org.ob3d.jme.JMETaskQueue$2.call(JMETaskQueue.java:32)
at com.jme.util.GameTask.invoke(GameTask.java:140)
at com.jme.util.GameTaskQueue.execute(GameTaskQueue.java:111)
at org.ob3d.jme.OBStandardGame.update(OBStandardGame.java:341)
at org.ob3d.jme.OBStandardGame.run(OBStandardGame.java:212)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at org.ob3d.modules.RecordedFightModule.configure(RecordedFightModule.java:13 at org.ob3d.modules.ViewRecordedFightModule.configure(ViewRecordedFightModule.java:47)
at com.google.inject.PrivateModule.configure(PrivateModule.java:97)
at com.google.inject.spi.Elements$RecordingBinder.install(Elements.java:223)
at com.google.inject.spi.Elements.getElements(Elements.java:101)
at com.google.inject.InjectorShell$Builder.build(InjectorShell.java:135)
at com.google.inject.InjectorBuilder.build(InjectorBuilder.java:102)
... 13 more
Power punches almost useless, they deal too few damage. AI knocked me with 4 hooks in head, and i can knocked him 1 righthand. Where can see that, exclude this game?
Update? A no have any update, is still version 1.5
One clean hit by power-punch in most cases KO enemy. Searching "one punch KO video" on youtube if you don't believe.
If you want KO enemy, you need accuracy. Power - on the second place.
first green bar - is head health
second green bar - is body health
third green bar - is power your punches
When any health-bar is empty, you fall in knockdown. If power-bar is empty, then your punches no deal damage.
Rontti I capture video in real running fight, i can't constantly switch camera view. And i'm uncomfortable using other camera views, difficult throwing accurate jabs.